Performance-driven muscle-based facial animation
نویسندگان
چکیده
We describe a system to synthesize facial expressions by editing captured performances. For this purpose, we use the actuation of expression muscles to control facial expressions. We note that there have been numerous algorithms already developed for editing gross body motion. While the joint angle has direct effect on the configuration of the gross body, the muscle actuation has to go through a complicated mechanism to produce facial expressions. Therefore, we devote a significant part of this paper to establish the relationship between muscle actuation and facial surface deformation. We model the skin surface using finite element method to simulate the deformation caused by expression muscles. Then, we implement the inverse relationship, muscle actuation parameter estimation, to find the muscle actuation values from the trajectories of the markers on the performer’s face. Once the forward and inverse relationships are established, retargeting or editing a performance becomes an easy job. We apply the original performance data to different facial models with equivalent muscle structures, to produce similar expressions. We also produce novel expressions by deforming the original data curves of muscle actuation to satisfy the key-frame constraints imposed by animators.
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ورودعنوان ژورنال:
- Journal of Visualization and Computer Animation
دوره 12 شماره
صفحات -
تاریخ انتشار 2001